/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import com.l2jserver.Config; 
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; 
import com.l2jserver.gameserver.network.serverpackets.ExUISetting; 

	/**
	 *
	 * @author  KenM
	 */
	public class RequestKeyMapping extends L2GameClientPacket
	{

		/** 
		 * @see com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket#getType() 
		 */ 
		@Override 
		public String getType() 
		{ 
			return "[C] D0:21 RequestKeyMapping"; 
		} 

		/** 
		 * @see com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket#readImpl() 
		 */ 
		@Override 
		protected void readImpl() 
		{ 
			// trigger (no data) 
		} 

		/** 
		 * @see com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket#runImpl() 
		 */ 
		@Override 
		protected void runImpl() 
		{ 
			L2PcInstance activeChar = getClient().getActiveChar(); 
			if (activeChar == null) 
				return; 

			if (Config.STORE_UI_SETTINGS) 
				activeChar.sendPacket(new ExUISetting(activeChar)); 
		} 
   
}
